Manual / Leviathan 1.3
Manual/AbyssLink

AbyssLink

A backend-initiated control plane for heartbeats, proxy ping, health, and advisory threat signals. Premium only, disabled by default.

AbyssLink is a separate native listener in the proxy. It never installs handlers in the gameplay pipeline. Forwarding, ConnectionGate, FrameGuard, verification, throttling, and reputation remain the security path.

What it is

A backend initiates a mutually authenticated TLS session to a private proxy listener. The negotiated session carries heartbeats, UUID-based native ping lookups, health reports, and advisory threat signals. The listener is disabled by default and bound to a private numeric address.

DirectionBackend-initiated; proxy accepts, never dials backends
TransportTLS 1.2/1.3 with client certificate and pinned backend leaf
Capabilitiesheartbeat (required), ping, health, threat
Admission16 connections, 32 outstanding requests, 100 frames/s, 3 s deadline
MetricsFixed-cardinality leviathan_abysslink_* counters; no player/IP/node labels
Status/leviathan status shows authenticated backend count and up to four nodes

Entitlement gate

Only a Premium distribution with a valid Premium entitlement can start the listener. The entitlement is checked at startup, accept, and per message. Loss of entitlement disconnects AbyssLink control sessions; ordinary gameplay policy continues.

Free Trial cannot activate itEnabling the YAML block in a Free Trial build does not create a control plane. The edition and entitlement gate still refuse it. Do not treat the YAML flag as a license.

Configuration

leviathan.yml · AbyssLink
abysslink:
  enabled: false
  bind-host: '127.0.0.1'
  port: 25580
  plaintext-development: false
  tls-certificate: leviathan/abysslink/proxy.pem
  tls-private-key: leviathan/abysslink/proxy-key.pem
  tls-trust-certificate: leviathan/abysslink/ca.pem
  trusted-identities:
    backend-01: '<64 lowercase hex: SHA-256 of backend DER leaf>'
  heartbeat-interval-ms: 5000
  idle-timeout-ms: 20000
  maximum-connections: 16
  maximum-outstanding-requests: 32
  request-timeout-ms: 3000
  requests-per-second: 100
  telemetry-enabled: true

Paths resolve relative to the proxy working directory. Keep the private key readable only by the proxy account. trusted-identities must be nonempty when enabled and contains at most 1,024 node entries. Plaintext development is loopback-only and must not be reused for a remote peer.

All AbyssLink keys are restart-required. A normal configuration reload does not rebind the listener, rotate TLS material, or change an active session policy.

Limits

  • v1 has no remote administration, transfer command, player blacklist action, or gameplay packet compression.
  • Health values default to zero before the first report; an unreported default is not a health measurement.
  • Control RTT is backend-to-proxy control transport, not a player’s gameplay latency.
  • No per-node, per-player, per-IP, or per-certificate metric labels are exported.
  • The listener is not a public HTTP endpoint. Bind it privately and firewall it to approved backends.

Evidence

Local codec/session/mTLS suites and both native fork builds pass. Real-peer mTLS interoperability with the SourbyCraft client passes 16/16 checks. A live cross-fork gameplay ping through a production proxy is not demonstrated, and no external penetration test or live security qualification is claimed.

This is a deliberately narrow v1. The control plane is useful for fleet heartbeat and native ping; it is not a promise of remote game administration.

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